misterboneswildride: (14)
* sans the skeleton ([personal profile] misterboneswildride) wrote2025-03-03 04:05 pm

* Now. You will be judged.

* You will be judged for your every action.
* You will be judged for every EXP you've earned.
* What's EXP?
* It's an acronym.
* It stands for "execution points."
* A way of quantifying the pain you have inflicted on others.
* When you kill someone, your EXP increases.
* When you have enough EXP, your LOVE increases.
* LOVE, too, is an acronym.
* It stands for "Level of Violence."
* A way of measuring someone's capacity to hurt.
* The more you kill, the easier it becomes to distance yourself.
* The more you distance yourself, the less you will hurt.
* The more easily you can bring yourself to hurt others.

* ...but you.
* did you ever gain any LOVE?


Sans ICly has a mechanic that allows him to "judge" the amount of EXP and the LV someone has. If you'd like him to be able to see your character's, fill out the below!

LOVE: Ranging from 1 to 20, where 1 is non-violent and hates the thought of killing (though not necessarily naive or innocent), while 20 is entirely desensitized and uncaring (or, perhaps, having a positive reaction).
EXP: For my purposes, I'd just like high, medium, or low! No actual numbers necessary. How often has your character killed?



If you'd like, you can also fill out a CHECK screen!
Stats range wildly, but roughly 80 is final-boss strong. An average non-combatant will have less than 30, and most likely less than 10. (Note - this doesn't preclude a combatant being under 30, that's also possible.) Functionally invulnerable defense is 255.


Post a comment in response:

If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting